Credit:Visual China

Bilibili said its net revenue increased 8.1% year-over-year (YoY) to RMB5.3 billion (US$731.5 million) in the quarter ended June 30, missing the analysts’ estimated RMB5.43 billion, and the net loss that quarter narrowed 23% YoY to RMB1.5 billion, still worse than expectation of RMB2.01 billion. Gross profit that quarter jumped 66% YoY to RMB1.2 billion , with the profit margin of 23.1%, compared with 15.0% a year ago.

Bilibili’s core businesses delivered much stronger growth in the June quarter. Revenue from advertising surged 36% YoY to RMB1.6 billion, mainly attributable to the Company’s improved advertising product offerings and enhanced advertising efficiency. Value-added services brought RMB2.3 billion, representing a YoY 9% increase, led by an increase in the average revenues generated from each paying user for the company’s value-added services, including live broadcasting and other value-added services.

Bilibili chairman and CEO Chen Rui suggested progress in monetization of live broadcasting in the second quarter. He noted the number of monthly active live broadcasting hosts increased 15% YoY that quarter.As Bilibili further integrate live broadcasting within its video operations, it opened up multiple opportunities to expand and diversify our live broadcasting content by converting content creators into live broadcasting hosts, Chen said.

Chen said Bilibili has already discovered an effective way to convert our high-quality traffic into increasing top-line through advertising and live broadcasting. With sales and marketing down 22% YoY in the second quarter, Bilibili’s daily active users (DAUs) grew by 15% to 96.5 million, and daily user time spent reached 96 to 94 minutes, the record high of the sem quarter in the company’s history, Chen told analysts at an earnings call.

Bilibili was still lack of new game titles in the second quarter. But Chen highlighted brand and Sparkle offerings as a key force to drive ad revenue. Specifically by introducing video commerce products, ad revenues from the e-commerce industry increased 144% YoY in the second quarter. Meanwhile, content creators were able to benefit from more ad opportunities. The number of creators who earned income through video commerce grew over 220% YoY.

As to the main driver of ad business, Bilibili chief operating officer Carly Lee said the one horizontal one vertical strategy the management mentioned in the first quarter is beginning to pay off. The one horizontal, actually referring to the technology middle platform and the data capability, includes optimizing the recommendation model, improving the advertising inventory and matching efficiency and the application of artificial intelligence-generated content (AIGC) to improve overall ad efficiency. The one vertical is referring to the six customized industry app models, including games, e-commerce, FMCG, automotive and Internet service; among which, e-commerce and games starting to show very positive results.

In its updated outlook, Bilibili cut its net revenue forecast for the full year 2023 to between RMB22.5 billion and RMB23.5 billion, down from the previous guidance between RMB24.0 billion and RMB26.0 billion. The revised expectation is largely due to the delay of certain game launches, as well as lower than expected revenue contribution from non-core businesses such as IP derivatives and others, Bilibili said.

Chen stressed the key financial goal of this year is to improve gross profit and narrow losses. Bilibiil is committed to further improve our gross profit and control our expenses, and meaningfully cut down losses in the second half of this year, and reach our breakeven target by 2024, the executive said. He told analysts that Bilibili’s core business remains intact and its confidence in the quality of the game and revenue is unchanged since the guidance update is for a temporary phase change. The company expect the advertising and live broadcasting business will sustain a very healthy and solid growth in the next half of the year and throughout 2024.

本文內(nèi)容來(lái)源:鈦媒體英文站

本文系作者 Li_Dan 授權(quán)鈦媒體發(fā)表,并經(jīng)鈦媒體編輯,轉(zhuǎn)載請(qǐng)注明出處、作者和本文鏈接。
本內(nèi)容來(lái)源于鈦媒體鈦度號(hào),文章內(nèi)容僅供參考、交流、學(xué)習(xí),不構(gòu)成投資建議。
想和千萬(wàn)鈦媒體用戶分享你的新奇觀點(diǎn)和發(fā)現(xiàn),點(diǎn)擊這里投稿 。創(chuàng)業(yè)或融資尋求報(bào)道,點(diǎn)擊這里。

敬原創(chuàng),有鈦度,得贊賞

贊賞支持
發(fā)表評(píng)論
0 / 300

根據(jù)《網(wǎng)絡(luò)安全法》實(shí)名制要求,請(qǐng)綁定手機(jī)號(hào)后發(fā)表評(píng)論

請(qǐng) 登錄后輸入評(píng)論內(nèi)容

快報(bào)

更多

10:55

世界數(shù)據(jù)組織今天正式投入運(yùn)行,總部設(shè)在北京

10:52

特朗普:已摧毀許多“覬覦已久”的伊朗境內(nèi)目標(biāo)

10:49

日本政府放棄在本財(cái)年內(nèi)通過(guò)2026財(cái)年預(yù)算案

10:49

智元機(jī)器人總裁彭志輝:2026年通用具身機(jī)器人將加速進(jìn)入規(guī)?;涞氐碾A段

10:41

商業(yè)航天概念持續(xù)走高,神劍股份3連板

10:34

DeepSeek服務(wù)恢復(fù)正常,此前崩潰約12小時(shí)

10:32

滬深兩市成交額突破1萬(wàn)億,較上一日此時(shí)放量超1600億

10:28

凌動(dòng)科技完成數(shù)億元A+輪融資,普華資本、白云金控領(lǐng)投

10:25

光伏設(shè)備板塊持續(xù)走弱,邁為股份逼近20CM跌停

10:24

創(chuàng)業(yè)板指跌超2%,滬深京三市下跌個(gè)股近3800只

10:19

港股半導(dǎo)體股集體下跌

10:19

南向資金凈買入額達(dá)40億港元

10:17

招商銀行董事長(zhǎng)繆建民:將穩(wěn)息差放在更加突出的位置

10:15

累計(jì)有92個(gè)國(guó)家和地區(qū)的3800多家企業(yè)參加消博會(huì)

10:15

極氪汽車在北京成立新公司,注冊(cè)資本1000萬(wàn)

10:14

中國(guó)國(guó)民黨主席鄭麗文感謝并接受中共中央和習(xí)近平總書記邀請(qǐng)將率團(tuán)訪問大陸

10:14

企業(yè)微信CLI開源項(xiàng)目上架GitHub社區(qū)

10:13

杭州:住房公積金貸款最高額度由130萬(wàn)元提高到180萬(wàn)元

10:12

湖南小馬易行科技有限公司成立,注冊(cè)資本1500萬(wàn)美元

10:12

中共中央和習(xí)近平總書記歡迎并邀請(qǐng)中國(guó)國(guó)民黨主席鄭麗文率團(tuán)來(lái)訪

掃描下載App